Dr. Finn's Games

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Herbaceous

22.95
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Herbaceous

22.95

1-4 Players / Ages 8 and up / 20-30 minutes

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1-4 Players / Ages 8 and up / 20-30 minutes

In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs.  Everyone starts with four containers, each of which allows a different grouping action.  On your turn, you draw an herb, then decide to either keep it in your personal garden or place it in the communal garden.  If you keep it, the next card goes to the communal garden. If you place the first one in the communal garden, then you must keep the second one.  As the communal garden grows, players begin to vie for the herbs there.  During your turn, you may also pot herbs from the communal and your personal garden, but you only have 4 containers to use during the whole game. S0, you and the other players must push their luck and decide when is the right time to take herbs from the communal garden and pot them.

GAME PLAY

Everyone starts with four containers, each of which allows a different grouping action:

  • Group herbs of same type
  • Group different types
  • Group pairs
  • Group any three types (same or different)

On your turn, you draw a herb, then decide to either keep it in your personal collection or put in into the communal pile. If kept, the next card goes to the communal pile; if placed in the communal pile, the next card goes in your personal collection.

At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again.

At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.

REVIEWS